KOBAKHIDZE

NODARI KOBAKHIDZE
GAME DEVELOPER
Professional video game developer with a background in gameplay programming, systems design and architecture (primarily with Unity 3D engine and C#, with a little bit of C/C++ personal projects experience). Spent the past decade working on multiple successful mobile, PC and VR games. Familiar with F2P (Freemium) and Premium game markets. My indie beginning allows me to easily juggle between different roles on projects. Most notably, contributed to multiple mobile titles with millions of downloads (Pixel Fury, Craft IO) and best-selling card game Dawncaster. Love developing custom tools and frameworks, endless search for better solutions. Big open-source fan. Really good at googling things!
HISTORY

Lead Unity Engineer
At Mobile Esports, I joined as a Lead Developer to build and scale a new mobile esports platform, along with custom tooling to support rapid development. This work reduced overall development time by ~45% and enabled faster iteration cycles, which contributed to growth beyond 30K daily active users.

Team Lead
At Arena Games, I was contracted to lead a team in developing an SDK that connects Unity based games to a Web3 toolchain. Following the SDK’s completion, the company secured a new round of investment, that increased its valuation from $7M to $12M.

Freelance Game Developer
Alongside larger projects, I worked as a freelance Unity developer, delivered high quality systems and technical solutions across a range of client projects. Several engagements evolved into long term contracts, including work on the best selling card game Dawncaster.

Senior Software Engineer
I was contracted to architect and develop the core systems of GENERA, a live-service digital fashion design platform built for scalability and long-term maintainability. The result was a highly modular and scalable product. The MVP was delivered ahead of schedule, showcased across Europe and successfully secured full project funding.

Senior Game Developer
At SBS, I worked directly under the CTO and contributed to 9+ projects across mobile, PC and VR. Including highly successful Pixel Fury (5M+ downloads), Exploration Craft (1M+ downloads), VRZ Torment (best seller VR game).




