KOBAKHIDZE
NODARI KOBAKHIDZE
GAME DEVELOPER
I'm Nodari, video games are pretty much a description of my life. For more than the past 8 years, I have been professionally involved in the industry, contributed to many amazing titles, and expanded my experience. As of today, I've had the privilege of working on some highly successful titles that boast millions of downloads (Pixel Fury, Craft IO), garnered awards and nominations (Archivist VR), developed my own IP (Tale of Two), and best-seller card game (Dawncaster). On the freelancing platform Upwork, I have received a TOP Rated badge and have been featured as a TOP Developer.
HISTORY
HEAD OF GAME TECH @ ARENA GAMES
As a dual leader, I oversee both in-house game development and SDK creation, consistently driving our success by delivering top-notch experiences and a high-quality SDK. Managing a dedicated team, I focus on thoughtful planning for the SDK's adaptability and lead a cohesive approach within the group. My role is pivotal in optimizing team efficiency and fostering strong industry connections. Additionally, I act as a bridge between company heads, stakeholders, and our team, contributing significantly to our overall success.
Independent Contractor
I am an accomplished and highly regarded professional who has made substantial contributions to client projects, playing pivotal roles in their success. My dedication and expertise have earned me a TOP developer ranking on Upwork, complemented by a flawless 100% Job Success Score, and the prestigious TOP Rated status. My journey as a freelancer has allowed me to accumulate extensive experience, leaving a significant mark on projects of note, such as "Archivist VR", and "Dawncaster", best-selling card game.
SENIOR SOFTWARE ENGINEER @ GN3RA
As the chief architect at GN3RA, I played a pivotal role in developing our digital fashion live service platform. I crafted major platform features, utilizing advanced techniques like Dependency Injection (Zenject) and modular systems for scalability. Collaboration was central to our success, with close teamwork, particularly with the CTO. I actively mentored junior developer, fostering their growth. Our efforts led to consistent high-quality work across all showcases, establishing GN3RA as a leader in the fashion industry.
SENIOR GAMEPLAY ENGINEER @ STORMBRINGER STUDIOS
As a key member of an industry-veteran team, I played a pivotal role in our dynamic and innovative workspace. My contributions spanned a diverse array of projects, ranging from mobile games to cutting-edge virtual reality titles. Notably, I played an instrumental role in the development of the immensely popular "Pixel Fury," a title that amassed over 5 million downloads, firmly establishing itself as a hit in the gaming world. MAMIDA (Inside joke)