Junk on Wheels

During my tenure as a contracted professional at Infravision Inc., I had the privilege to work on the exciting game “Junk On Wheels.” In this role, I took on a range of responsibilities, which encompassed:

  • Resolving bugs and enhancing the overall game stability.
  • Refining and expanding the multiplayer framework to provide a smoother gaming experience.
  • Crafting and implementing innovative gameplay mechanics to make the game more engaging.
  • Enhancing the rendering pipeline to HDRP (High Definition Render Pipeline) and contributing to the integration of Ray Tracing for improved visual quality.
  • Successfully porting the game to Xbox One, broadening its accessibility to a wider audience.


My contributions to “Junk On Wheels” significantly improved the game and its overall performance, showcasing my dedication to delivering high-quality work.


In Junk on Wheels, everyone is looking for victory by destroying your enemies! This is the online, competitive racing experience that will get your adrenaline pumping and your heart beat to the max!